BSc (Hons) Computer Games Design & Development

Computer Games Design & Development - BSc (Hons)*

Key Facts

​​​​​UCAS Code: 433Y
Foundation students should also use this UCAS code and apply for entry point 0 on the UCAS website.


Place of Study: 
Llandaff Campus

School:
Cardiff School of Management

Course Length: Three years full-time or four years full-time if undertaking year long industry placement. Four years full-time if undertaking foundation year. Five years full-time if undertaking foundation year and year long industry​ placement.

 

Course Overview

​The BSc Ga​mes Design and Development degree equips you with the skills needed to follow a career in games development or in the wider IT industry.  The course covers the techniques used to create computer games, including the relevant theory and practice from Computer Science and Software Engineering.  This provides you with an understanding of how games are designed and developed in addition to the transferable knowledge and skills you can take forward in your career as games technology advances.  

​You will be exposed to the latest tools and technologies used in industry as well as work on a number of game projects targeted at different hardware platforms.  The UK has a vibrant, innovative video games culture, with a market value of around £4.1 billion in 2015.  As you progress through the course you will learn the skills that will allow you to explore and develop your own game ideas as well as understand the business and employment opportunities that exist in the games industry.

The Department has strong links with industry and key technology companies throughout the UK and Europe. All students have the opportunity to participate in research, enterprise, public engagement, student exchange and internship programmes.

The Department has scored highly in the National Student Survey over the past five years, generally averaging between 90%-100% overall satisfaction. 

​*This programme is subject to validation for September 2017 entry and the information provided may be subject to change.  All new programmes at the University must undergo validation, the purpose of which is to ensure that the proposed programme is aligned to the University's Mission and its content reflects appropriate levels of academic standards and quality.

Course Content

Foundation Year (Year 0):​

​This programme can incorporate a Foundation Year, which is intended for students wishing to enrol onto the three-year honours degree, who fall into one of the following categories:

​​1. Students who have not achieved the required A-Level points (or equivalent) score to enter the first year of the degree programme.
2. Mature students who have been out of the formal education system for some time.

Further information about the Foundation Year can be found by clicking here.

Degree:

During the degree course you will have the opportunity to develop your knowledge and learn a wide range of skills.  This includes how games are designed and implemented, how game engines work, game mechanics, AI, mobile and multi-player game development.  You will also learn a number of programming languages, including C++.  This allows you to understand how the internals of a game work and gives you the flexibility to realise your own game design ideas.  Game systems today, from mobile phones to consoles, use a graphics card (Graphics Processing Unit, or GPU) to create the effects you see on the screen.  Programming the GPU is important in modern games development and this also forms an integral part of the games development programme at Cardiff Met.

The degree programme is comprised of a number of core modules, with a range of options in the final year to develop your specific interests and expertise. Unless specified all modules are 20 credits.

Year One:

  • Introduction to Games Industry Practice
  • Game Systems Fundamentals
  • Principles of Programming
  • Computational Thinking
  • Developing Quality Software and Systems I
  • Computer Architectures, Networking, OS
Year Two:
  • Designing and Implementing Game Mechanics (30 credits)
  • Introduction to Level Design and Game Asset Creation
  • Real-Time Computer Graphics
  • Game Engine Development
  • Networks and Communications
  • Research Methods for Computing and Information Systems (10 Credits)
Year Three:


Core modules:

  • Creating Virtual Worlds Using the GPU
  • Advanced Game Mechanics
  • Dissertation Project (40 Credits)

Optional modules:
Students choose two of the following modules:

  • Multi-Player Game Programming
  • Mobile Game Development
  • Computational Intelligence
  • Parallel and Distributed Systems​

Learning & Teaching

A student-centred approach to learning and teaching is encouraged through the use of a broad range of teaching strategies, including: lectures, tutorials, seminars, technical labs, reflective blogs, individual and group projects, further enhanced by real world case studies and guest lectures from industry experts and supported by our Moodle virtual learning environment.

Due to the nature of the programme, practical labs and workshops are key to developing students’ technical understanding and abilities, underpinned by solid theoretical foundations. Students are expected to further develop their knowledge and understanding through directed self-study and independent learning time -- in addition to the timetabled delivery -- so as to develop a professional portfolio of project work and software artefacts as they move into graduate employment, for example through blogging and on GitHub.

Students are supported academically and pastorally by the Programme Team, led by the Director of Undergraduate Studies and supported by Year Tutors. Their work is supported by the Personal Tutor team within the School, who provide a point of contact for general academic and pastoral issues. The Department has an active Student Computing Society, an official Students’ Union society, as well as a BCS Student Chapter, providing a wide range of events, activities and field trips throughout the academic year.​

Students are also able to attend the Games Development Workshop – a weekly meet-up where you can discuss your own game or demo ideas that you want to develop beyond the games being created as part of the course.  You can get helpful feedback from your fellow students as well as additional support to implement your ideas.  It is also an opportunity to showcase your games and develop your portfolio to show potential employers.​

Assessment

The assessment strategy for the programme varies to ensure the most appropriate method for each specific module and subject area. This will be a combination of formal examinations, practical programming assignments, written assignments, technical reports, presentations, in-class tests, peer assessments and work-based placements. Thus, in addition to formal examinations and assessments at the end of the academic year, you will be continuously assessed and given feedback on your progress and development throughout the year i.e. through both formative and summative assessment. Many modules are assessed through a combination of practical coursework assignments and unseen written exams, generally weighted 50/50 at the end of the term or year.​

Employability & Careers

The primary aim of this degree programme is to develop theoretical understanding of the key concepts of computer games development and design. It will showcase the wider impact and importance of games software and technology to both society as well as the UK and global digital economy, alongsi​de developing highly transferable computational thinking, analytical and problem solving skills, as well as a broad range of software development skills.

Graduates will find a wide variety of career opportunities within the computer games sector and also within the IT and telecoms sector, as well as the majority of the other industrial sectors (both public and private), including the digital/creative industries, financial and professional services, advanced manufacturing, engineering and management consultancy. Real world experience is obtained as part of your study through optional sandwich year placements and industrial internships. Over the past few years, our computing/IT students have been successful in obtaining placements in nationally competitive schemes with Microsoft, HP, General Electric and the Met Office..

On successful completion of this degree programme, there are also further taught postgraduate study options across computing and information systems here at Cardiff Met, as well as research and PhD programmes.

Entry Requirements & How to Apply

Please note: The following entry requirements relate to September 2017 entry and use the new UCAS tariff. Please refer to the UCAS website for further information on the new tariff, or contact Admissions if you have any questions.

Foundation route:

Applicants must have a minimum of five GCSE passes including English Language and Mathematics at grade C or above (grade 4 or above for applicants holding newly reformed GCSEs in England)​ and 32 UCAS Tariff Points (or equivalent).

Candidates who do not possess normal minimum entry qualification are interviewed and considered individually by members of the course team on the basis of their prior learning or working background.

Degree:

Five GCSE passes including English Language and Mathematics at grade C or above (grade 4 or above for applicants holding newly reformed GCSEs in England)​, plus one of the following:

  • 96 UCAS points from at least three A Levels to include grades CC; Welsh Baccalaureate Advanced Diploma considered as the third subject​ 

  • QCF BTEC Extended Diploma Merit Merit Merit
  • 96 points from the Irish Leaving Certificate at Highers to include 3 x H2 grades, minimum H4 grade at Higher counted towards points offer
  • 96 points from Scottish Advanced Highers to include DD grades 
  • 96 points from the Access to Higher Education Diploma 

We are delighted to receive applications from students who have studied Computer Science at GCSE or A-Level (often called Computing by the main examination boards) and we will give due consideration to them. Currently, only a minority of students have had a chance to study Computer Science (especially at GCSE), so do not worry if you have not had the opportunity.

If you are studying combinations of the above, or if your qualification isn't listed, please either contact Admissions or refer to the UCAS Course Search​ for entry requirements.​

​Applicants holding an Edexcel Higher Award (HNC/HND) with a significant Computing or Software Engineering content may be able to complete the course within one or two years. It is possible to top-up from an ordinary to an honours degree if you have a Cardiff Met awarded degree. Please contact Admissions if you wish to enter via these routes.

International Applicants:
Before making an application, international students (those outside of the EU), should contact the International Office at Cardiff Met to discuss the necessary procedures in relation to studying with us. For further information visit www.cardiffmet.ac.uk/international

Selection Procedure:
Selection is usually on the basis of a completed UCAS application and where relevant an interview.

How to Apply:
Applications for this course should be made online to UCAS at www.ucas.com. For further information please visit our How to Apply pages at www.cardiffmet.ac.uk/howtoapply.

Contact Us

For general enquiries please contact the Admissions Team on 029 2041 6044, email askadmissions@cardiffmet.ac.uk or tweet us @CMetAdmissions.

For course specific enquiries, please cont​act the Programme Director Dr Paul Angel: 

Email: PNAngel@cardiffmet.ac.uk

Tel: 029 2041 7158


Full terms and conditions in relation to accepting an offer to study at Cardiff Metropolitan University can be found by visiting www.cardiffmet.ac.uk/terms