Cardiff School of Technologies>Courses>Virtual & Augmented Reality - BSc (Hons) Degree
Creating Virtual and Augmented Reality

Virtual & Augmented Reality - BSc (Hons) Degree

Key Facts

UCAS Code: G700
Foundation students should also use this UCAS code and apply for entry point 0 on the UCAS website.

Place of Study: 
Llandaff Campus

School:
Cardiff School of Technologies

Course Length:
Three years full-time. Four years full-time if undertaking foundation year or year-long sandwich placement. Five years full-time if undertaking foundation year and year-long sandwich placement.


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Course Overview

The BSc (Hons) Virtual & Augmented Reality course will enable you to explore the ever-changing landscape of virtual and augmented reality, equipping you with the knowledge and strategic mindset to create new VR and AR applications and experiences.

As you progress through the course, you will learn the skills that will allow you to explore and develop your own ideas, as well as understand the business and career opportunities that exist in the VR/AR and wider IT industries. You will learn the underlying Computer Science and Software Engineering skills needed to develop real-time applications, together with essential UI / UX design principles. You will use different languages, including Python and C/C++, apply real-time graphics techniques, and program spatial audio systems to bring to life your immersive experiences. Through the exploration of human-computer interaction, you will learn how gestures can be used to create interactive experiences. You will also get practical knowledge in software project management, as well as the industry standard tools and techniques used to create your own VR and AR applications.

The programme is industry focused, offering opportunities for industrial placements, and is designed to allow accreditation by the British Computer Society.

Course information on this page relates to September 2020 entry.

Course Content

Foundation Year (Year 0):

This programme can incorporate a Foundation Year, which is intended for students wishing to enrol onto the three-year honours degree, who fall into one of the following categories: 

1. Students who have not achieved the required A-Level points (or equivalent) score to enter the first year of the degree programme. 

2. Mature students who have been out of the formal education system for some time. 

Further information about the Foundation Year can be found by clicking here.


Degree

The degree programme is comprised of a number of compulsory modules, with a choice of two options in the final year to develop your specific interests and expertise.

Due to a change in University Policy to deliver credits in multiples of 20, some of the credit values of the modules shown below are due to be confirmed through a modification event taking place in November 2019. Applicants will be notified of any changes once the modification has been confirmed.

All modules are 20 credits, unless specified.


Year 1:

Compulsory modules:

  • Application Development 
  • Architectures and Operating Systems
  • Computational Thinking
  • HCI and UX in Virtual Environments
  • Introduction to Virtual and Augmented Reality Technologies
  • Principles of Programming

Year 2:

Compulsory modules: 

  • Introduction to Level Design and Games Asset Development
  • Multimedia and Interaction
  • Navigating Virtual Worlds
  • Real-Time Computer Graphics
  • Real-World Interaction with AI
  • Research and Professional Skills 

Year 3:

Compulsory modules:

  • Dissertation Project (40 credits)
  • Creating Virtual Worlds using the GPU
  • Spatial Audio Development 

Optional modules:

  • Advanced Mechanics
  • Computational Intelligence
  • Gamification and Developing for Non-Game Contexts
  • Industrial Work Experience
  • Mobile Game Development
  • Multi-Player Game Development
  • Parallel and Distributed Systems
  • Visual Simulation

Learning & Teaching

A student-centered approach to learning and teaching is encouraged through the use of a broad range of teaching strategies, including: lectures, tutorials, seminars, technical labs, individual and group projects, further enhanced by real world case studies and guest lectures from industry experts and supported by our Moodle virtual learning environment. 

Due to the nature of the programme, practical labs and workshops are key to developing students’ technical understanding and abilities, underpinned by solid theoretical foundations. Students are expected to further develop their knowledge and understanding through directed self-study and independent learning time. 

Students are supported by the Programme Team, led by the Programme Director. Each student is appointed a Personal Tutor from within the School, who provides a point of contact for general academic and pastoral issues. 

The School has an active Student Computing Society and an official Students’ Union society, which provide a wide range of events, activities and field trips throughout the academic year.

Assessment

The assessment strategy for the programme varies to ensure the most appropriate method for each specific module and subject area. Most modules are assessed through a combination of methods such as practical assignments, written assignments, technical reports, presentations, examinations, in-class tests, and portfolios. Thus, in addition to formal examinations and assessments at the end of the module, you will be continuously assessed and given feedback on your progress and development throughout the year i.e. through both formative and summative assessment.

Employability & Careers

Graduates will find a wide variety of career opportunities within the computer, IT and telecoms sector, as well as the majority of the other industrial sectors (both public and private), including the digital/creative industries, financial and professional services, advanced manufacturing, engineering and management consultancy. 

Real world experience is obtained as part of your study through optional sandwich year placements and industrial internships. Over the past few years, our computing/IT students have been successful in obtaining placements in nationally competitive schemes with Microsoft, HP, General Electric and the Met Office.

On successful completion of this degree programme, there are also further taught postgraduate study options across computing and information systems here at Cardiff Met, as well as research and PhD programmes.

Entry Requirements & How to Apply

Foundation route:
Applicants will preferably have a minimum of five GCSE passes including English Language and Mathematics* at grade C or above (grade 4 or above for applicants holding newly reformed GCSEs in England) and 32 UCAS Tariff Points from at least 1 A level (or equivalent). 

Degree:
Five GCSE passes including English Language and Mathematics* at grade C or above (grade 4 or above for applicants holding newly reformed GCSEs in England) , plus 96 points from at least two A levels (or equivalent).

Typical offers may include:

  • 96 points from at least 2 A levels to include grades CC; Welsh Baccalaureate – Advanced Skills Challenge Certificate considered as the third subject
  • RQF BTEC National Extended Diploma/Cambridge Technical Extended Diploma MMM

  • 96 points from the Irish Leaving Certificate at Highers to include 2 x H2 grades. Higher level subjects only considered with a minimum grade H4

  • 96 points from at least two Scottish Advanced Highers to include grades DD

  • 96 points from the Access to Higher Education Diploma     

*For Welsh applicants sitting the reformed Mathematics GCSE, we will accept either GCSE Mathematics or Mathematics – Numeracy. 

If you are studying combinations of the above, or if your qualification isn't listed, please either contact Admissions or refer to the UCAS Course Search for entry requirements. Further information on our entry requirements, including qualifications from the EU can be found by clicking here. 

Candidates who do not possess normal minimum entry qualification are interviewed and considered individually on the basis of their prior learning or working background. For applicants who are only undertaking 2 A levels or equivalent, this will be considered along with the rest of the academic profile and we may issue a graded offer in lieu of an offer using the UCAS Tariff. 

International Applicants
Students whose first language is not English will need to provide evidence of fluency to at least an IELTS 6.0 standard or equivalent. For full details about how to apply and English Language qualifications please visit the International pages on the website. 

Selection Procedure:
Selection is usually on the basis of a completed UCAS application and where relevant an interview. 

How to Apply:
Applications for this course should be made online to UCAS at www.ucas.com. For further information please visit our How to Apply pages at www.cardiffmet.ac.uk/howtoapply.

Recognised Prior Learning (RPL) and Credit Transfer into year 2 & 3
If you are interested in transferring credit from another institution to study at Cardiff met for a course which accepts entry for year 2 and/or 3, you can find further information on this and information on how to apply on the RPL page. Please contact Admissions for any queries that you have on RPL. 

Mature students
A mature applicant is anyone over the ago of 21 who didn't go to university after school or college. Cardiff Met welcomes applications from mature applicants and further advice and information can be found here.

Contact Us

For general enquiries please contact the Admissions Team on 029 2041 6044 or email askadmissions@cardiffmet.ac.uk

For course specific enquiries, please contact the Programme Director, Dr Glenn Jenkins.
Email: gljenkins@cardiffmet.ac.uk
Tel: +44 (0)29 2041 7160


Full terms and conditions in relation to accepting an offer to study at Cardiff Metropolitan University can be found by visiting www.cardiffmet.ac.uk/terms