Cardiff School of Technologies>Courses>Virtual & Augmented Reality - BSc (Hons) Degree

Virtual & Augmented Reality - BSc (Hons) Degree

Entry Year

The BSc (Hons) Virtual & Augmented Reality course will enable you to explore the ever-changing landscape of virtual and augmented reality, equipping you with the knowledge and strategic mindset to create new VR and AR applications and experiences.

As you progress through the course, you will learn the skills that will allow you to explore and develop your own ideas, as well as understand the business and career opportunities that exist in the VR/AR and wider IT industries. You will learn the underlying Computer Science and Software Engineering skills needed to develop real-time applications, together with essential UI / UX design principles. You will use different languages, including Python and C/C++, apply real-time graphics techniques, and program spatial audio systems to bring to life your immersive experiences. Through the exploration of human-computer interaction, you will learn how gestures can be used to create interactive experiences. You will also get practical knowledge in software project management, as well as the industry standard tools and techniques used to create your own VR and AR applications.

The programme is industry focused, offering opportunities for industrial placements, and is designed to allow accreditation by the British Computer Society.

This programme will undergo periodic review in 2022/23. As such, course content shown below may change to ensure the programme remains current. Any applicants will be informed of any changes once confirmed.

Course Content

Foundation Year (Year 0):

This programme can incorporate a Foundation Year, which is intended for students wishing to enrol onto the three-year honours degree, who fall into one of the following categories: 

1. Students who have not achieved the required A-Level points (or equivalent) score to enter the first year of the degree programme. 

2. Mature students who have been out of the formal education system for some time. 

Further information about the Foundation Year can be found by clicking here.


Degree

The degree programme is comprised of a number of compulsory modules, with a choice of two options in the final year to develop your specific interests and expertise.

Students also have the option to complete a year-long placement in industry between Years 2 and 3.

All modules are 20 credits, unless specified.


Year 1:

Compulsory modules:

  • Application Development 
  • Architectures and Operating Systems
  • Computational Thinking
  • HCI and UX in Virtual Environments
  • Introduction to Virtual and Augmented Reality Technologies
  • Principles of Programming


Year 2:

Compulsory modules: 

  • Introduction to Level Design and Games Asset Development
  • Multimedia and Interaction
  • Navigating Virtual Worlds
  • Real-Time Computer Graphics
  • Real-World Interaction with AI
  • Research and Professional Skills 


Year 3:

Compulsory modules:

  • Dissertation Project (40 credits)
  • Creating Virtual Worlds using the GPU
  • Spatial Audio Development 

Optional modules:

  • Advanced Mechanics
  • Computational Intelligence
  • Gamification and Developing for Non-Game Contexts
  • Industrial Work Experience (Placement)
  • Mobile Game Development
  • Multi-Player Game Development
  • Parallel and Distributed Systems
  • Visual Simulation

Learning & Teaching

A student-centred approach to learning and teaching is encouraged through the use of a broad range of teaching strategies, such as technical labs and individual and group projects. This is further enhanced by real world case studies and guest talks from industry experts, and supported by Teams and Moodle, our virtual learning environments.

Due to the nature of the programme, online and campus-based practical workshops are key to developing students’ technical understanding and abilities, underpinned by solid theoretical foundations. Students are expected to further develop their knowledge and understanding through directed self-study and independent learning time - in additional to the timetabled delivery - so as to develop a professional portfolio of project work and software artefacts as they move into graduate employment.

Students are supported academically and pastorally by the Programme Team, led by the Programme Director. Each student is also appointed a Personal Tutor from within the School, who provides a point of contact for general academic and pastoral issues. Students are also supported by Student Coaches; the Student Coach role is for current 2nd, 3rd year and Master’s students who provide peer support in Modules.

Assessment

The assessment strategy for the programme varies to ensure the most appropriate method for each specific module and subject area. Modules are assessed through a combination of methods, such as formal examinations, practical programming assignments, written assignments, technical reports, presentations, in-class tests, peer assessments and case studies.

Employability & Careers

Graduates will find a wide variety of career opportunities within the computer, IT and telecoms sector, as well as the majority of the other industrial sectors (both public and private), including the digital/creative industries, financial and professional services, advanced manufacturing, engineering and management consultancy. 

Real world experience is obtained as part of your study through optional sandwich year placements and industrial internships. Over the past few years, our computing/IT students have been successful in obtaining placements in nationally competitive schemes with Microsoft, HP, General Electric and the Met Office.

On successful completion of this degree programme, there are also further taught postgraduate study options across computing and information systems here at Cardiff Met, as well as research and PhD programmes.

Entry Requirements & How to Apply

Typical Offers

  • Tariff points: 104-112
  • Contextual offer: See our contextual offers page.
  • GCSE: Five GCSEs at Grade C / 4 or above to include English Language / Welsh First Language, Mathematics / Mathematics – Numeracy.
  • English Language Requirement: Academic IELTS 6.0 overall with at least 5.5 in all elements, or equivalent.
  • A level subjects: Minimum three A levels to include Grades CCC. No specific subjects required. Welsh Baccalaureate – Advanced Skills Challenge Certificate considered as a third subject.
  • BTEC National / Cambridge Technical Extended Diploma: DMM
  • T Level: Merit. No specific subjects required.
  • Access to Higher Education Diploma: No specific subjects required.
  • International Baccalaureate (IB) Diploma: 2 x H5. No specific subjects required.
  • Irish Leaving Certificate: 2 x H2 grades. No specific subjects required. Higher level subjects only considered with a minimum grade H4.
  • Scottish Advanced Highers: Grades DD. No specific subjects required. Scottish Highers are also considered, either on their own or in combination with Advanced Highers.

If you do not meet the above entry requirement, we also offer a Foundation Programme which allows progression to Year 1.

Combinations of the above qualifications are accepted if they meet our minimum requirements. If your qualifications aren’t listed, please contact Admissions or refer to the UCAS Course Search.

Further information on Overseas qualifications can be found here.

If you are a mature applicant, have relevant experience or RPL that you would like us to consider, please contact Admissions.


How to Apply

Further information on how to apply can be found here.

Contact Us

For general enquiries please contact the Admissions Team on 029 2041 6044 or email askadmissions@cardiffmet.ac.uk

For course specific enquiries, please contact the Programme Director, Dr Glenn Jenkins.
Email: gljenkins@cardiffmet.ac.uk
Tel: +44 (0)29 2041 7160

Key Course Information

UCAS Code: G700
Foundation students should also use this UCAS code and apply for entry point 0 on the UCAS website.

Place of Study: 
Llandaff Campus

School:
Cardiff School of Technologies

Course Length:
Three years full-time. Four years full-time if undertaking foundation year or year-long sandwich placement. Five years full-time if undertaking foundation year and year-long sandwich placement.

Course Disclaimer
We endeavour to deliver courses as described and will not normally make changes to courses, such as course title, content, delivery, and teaching provision. However, it may be necessary for the university to make changes in the course provision before or after enrolment. It reserves the right to make variations to content or delivery methods, including discontinuation or merging courses if such action is considered necessary.

Please read our Terms and Conditions for the full information.

EXPLORE OUR FACILITIES | VIRTUAL TOUR
A virtual tour of Cardiff School of Technologies

Take a virtual walkthrough of our brand new Cardiff School of Technologies.

STUDENT & GRADUATE EXPERIENCE
Applications of VR: Supermarket Dash game

Graduate Tom Hudson and his classmates worked on a VR gaming project resulting in Supermarket Dash, a VR game. Get a glimpse in this clip.

Applications of VR: A Factory Training prototype

Watch this video for a demo of graduate Akos Meiszter's final year project - a training factory floor environment based on real life data.

Full terms and conditions in relation to accepting an offer to study at Cardiff Metropolitan University can be found by visiting www.cardiffmet.ac.uk/terms