Cardiff School of Technologies>Courses>Computer Games Design & Development - BSc (Hons) Degree

Computer Games Design & Development - BSc (Hons) Degree

Entry Year

​The BSc Computer Games Design and Development degree equips you with the skills needed to follow a career in games development or in the wider IT industry. The course covers the techniques used to create computer games, including the relevant theory and practice from Computer Science and Software Engineering. This provides you with an understanding of how games are designed and developed, in addition to the transferable knowledge and skills you can take forward in your career as games technology advances. 

You will be exposed to the latest tools and technologies used in industry, as well as work on a number of game projects targeted at different hardware platforms. As you progress through the course, you will learn the skills that will allow you to explore and develop your own game ideas as well as understand the business and employment opportunities that exist in the games industry.

The UK has a vibrant, innovative video games culture, with approximately 37.3m people in the UK playing games and a market value of £5.35bn in 2019 (UKIE, 2020). The games software market made up 48% of the UK entertainment media market in 2019, larger than both video and music (ERA, 2020). 

The Department has strong links with industry and key technology companies throughout the UK and Europe. All students have the opportunity to participate in research, enterprise, public engagement, student exchange and internship programmes.

This programme will undergo periodic review in 2022/23. As such, course content shown below may change to ensure the programme remains current. Any applicants will be informed of any changes once confirmed.

Course Content

Foundation Year (Year 0):​

​This programme can incorporate a Foundation Year, which is intended for students wishing to enrol onto the three-year honours degree, who fall into one of the following categories:

​​1. Students who have not achieved the required A-Level points (or equivalent) score to enter the first year of the degree programme.
2. Mature students who have been out of the formal education system for some time.

Further information about the Foundation Year can be found by clicking here.


During the degree course you will have the opportunity to develop your knowledge and learn a wide range of skills. This includes how games are designed and implemented, how game engines work, game mechanics, AI, mobile and multi-player game development.  You will also learn a number of programming languages, including C++. This allows you to understand how the internals of a game work and gives you the flexibility to realise your own game design ideas. Game systems today, from mobile phones to consoles, use a graphics card (Graphics Processing Unit, or GPU) to create the effects you see on the screen.  Programming the GPU is important in modern games development and this also forms an integral part of the games development programme at Cardiff Met.

The degree programme is comprised of a number of compulsory modules, with a range of options in the final year to develop your specific interests and expertise.

Students also have the option to complete a year-long placement in industry between Years 2 and 3.

All modules are 20 credits, unless specified.

Year 1:

  • Introduction to Games Industry Practice

  • Game Systems Fundamentals

  • Principles of Programming

  • Computational Thinking

  • Developing Quality Software and Systems I

  • Architectures and Operating Systems

Year 2:​

  • Designing and Implementing Game Mechanics

  • Introduction to Level Design and Game Asset Creation

  • Real-Time Computer Graphics

  • Game Engine Development

  • Networks and Communications

  • Research and Professional Skills

Year 3:

Compulsory modules:

  • Creating Virtual Worlds Using the GPU

  • Advanced Mechanics

  • Game Development Dissertation Project (40 credits)

Optional modules (two of the following):

  • ​Multi-Player Game Development
  • Mobile Game Development
  • Computational Intelligence
  • Parallel and Distributed Systems​
  • Gamification and Developing for Non-Game Contexts
  • Entrepreneurship and Business Innovation
  • Industrial Work Experience (Placement)

Note: Optional modules are subject to availability and demand; as such not all optional modules may run in one Academic Year.

Learning & Teaching

A student-centred approach to learning and teaching is encouraged through the use of a broad range of teaching strategies, such as technical labs and individual and group projects. This is further enhanced by real world case studies and guest talks from industry experts, and supported by Teams and Moodle, our virtual learning environments. 

Due to the nature of the programme, online and campus-based practical workshops are key to developing students’ technical understanding and abilities, underpinned by solid theoretical foundations. Students are expected to further develop their knowledge and understanding through directed self-study and independent learning time - in additional to the timetabled delivery - so as to develop a professional portfolio of project work and software artefacts as they move into graduate employment. 

Students are supported academically and pastorally by the Programme Team, led by the Programme Director. Each student is also appointed a Personal Tutor from within the School, who provides a point of contact for general academic and pastoral issues. Students are also supported by Student Coaches; the Student Coach role is for current 2nd, 3rd year and Master’s students who provide peer support in Modules.

Students are also able to attend the Games Development Workshop – a weekly meet-up where you can discuss your own game or demo ideas that you want to develop beyond the games being created as part of the course.  You can get helpful feedback from your fellow students as well as additional support to implement your ideas.  It is also an opportunity to showcase your games and develop your portfolio to show potential employers.​


The assessment strategy for the programme varies to ensure the most appropriate method for each specific module and subject area. Modules are assessed through a combination of methods, such as formal examinations, practical programming assignments, written assignments, technical reports, presentations, in-class tests, peer assessments and case studies.

Employability & Careers

The primary aim of this degree programme is to develop theoretical understanding of the key concepts of computer games development and design. It will showcase the wider impact and importance of games software and technology to both society and the UK and global digital economy. Students will develop highly transferable computational thinking, analytical and problem solving skills, as well as a broad range of software development skills.

Graduates will find a wide variety of career opportunities both within the computer games sector and also the broader entertainment and media industries. More general developer roles may be found in the majority of the other industrial sectors (both public and private), including financial and professional services, advanced manufacturing, engineering and management consultancy. Graduates from the course have been employed within the games sector, for example Cloud Imperium and Ubisoft, and other sectors, for example DTM Global and CGI. 

Real world experience is obtained as part of your study through optional sandwich year placements and industrial internships. Over the past few years, our computing/IT students have been successful in obtaining placements in nationally competitive schemes with Microsoft, HP, IBM, General Electric and the Met Office.

On successful completion of this degree programme, there are also further taught postgraduate study options across computing and information systems here at Cardiff Met, as well as research and PhD programmes.

Entry Requirements & How to Apply

Typical Offers

  • Tariff points: 112-120
  • Contextual offer: See our contextual offers page.
  • GCSE: Five GCSEs at Grade C / 4 or above to include English Language / Welsh First Language, Mathematics / Mathematics – Numeracy.
  • English Language Requirement: Academic IELTS 6.0 overall with at least 5.5 in all elements, or equivalent.
  • A level subjects: Minimum three A levels to include Grades CCC. No specific subjects required. Welsh Baccalaureate – Advanced Skills Challenge Certificate considered as a third subject.
  • BTEC National / Cambridge Technical Extended Diploma: DMM
  • T Level: Merit. No specific subjects required.
  • Access to Higher Education Diploma: No specific subjects required.
  • International Baccalaureate (IB) Diploma: 2 x H5. No specific subjects required.
  • Irish Leaving Certificate: 2 x H2 grades. No specific subjects required. Higher level subjects only considered with a minimum grade H4.
  • Scottish Advanced Highers: Grades DD. No specific subjects required. Scottish Highers are also considered, either on their own or in combination with Advanced Highers.

If you do not meet the above entry requirement, we also offer a Foundation Programme which allows progression to Year 1.

Combinations of the above qualifications are accepted if they meet our minimum requirements. If your qualifications aren’t listed, please contact Admissions or refer to the UCAS Course Search.

Further information on Overseas qualifications can be found here.

If you are a mature applicant, have relevant experience or RPL that you would like us to consider, please contact Admissions.

How to Apply

Further information on how to apply can be found here.

Contact Us

For general enquiries please contact the Admissions Team on 029 2041 6044, email or tweet us @CMetAdmissions.

For course specific enquiries, please cont​act the Programme Director, Dr Glenn Jenkins:
Tel: 029 2041 7160

We endeavour to deliver courses as described and will not normally make changes to courses, such as course title, content, delivery, and teaching provision. However, it may be necessary for the university to make changes in the course provision before or after enrolment. It reserves the right to make variations to content or delivery methods, including discontinuation or merging courses if such action is considered necessary. Please read our Terms and Conditions for the full information.

Key Course Information

​​​​​UCAS Code: 433Y
Foundation students should also use this UCAS code and apply for entry point 0 on the UCAS website.

Place of Study: 
Llandaff Campus

Cardiff School of Technologies

Course Length: Three years full-time or four years full-time if undertaking year long industry placement. Four years full-time if undertaking foundation year. Five years full-time if undertaking foundation year and year long industry​ placement.

Meet the Team: Paul Angel

"With friends from school I started to learn to code on the Sinclair ZX Spectrum, a popular home computer at the time." Meet Dr Paul Angel, Head of Department and Principal Lecturer on the course.

Meet the Team: Glenn Jenkins

"I played video games growing up, I remember playing Ghosts 'n Ghouls in an arcade standing on a chair." Meet Dr Glenn Jenkins, the Programme Director of the Computer Games Design and Development degree.

A virtual tour of Cardiff School of Technologies

Take a virtual walkthrough of the Games Lab at the Cardiff School of Technologies

What is it like to study Computer Games Design and Development at Cardiff Met?

Watch our short video for a glimpse of what you will get up to on the course.

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