Dr Faizan Ahmad

Department: Department of Computer Science

Office/Location: Cardiff School of Technologies, Llandaff Campus

Telephone: +44 (0)7459 212499

Email: fahmad@cardiffmet.ac.uk

Staff Overview

​Dr. Faizan Ahmad is a Lecturer in Computer Science and/or Games Development at Cardiff School of Technologies, Cardiff Metropolitan University. Prior to joining Cardiff Met, Dr. Faizan worked as a Tenure-Track Assistant Professor/Leader of the Research Centre for Human-Computer Interaction (2018-2022) and Research Associate (2010-2011) in a well-reputed university of Pakistan where he was responsible for curriculum design, teaching, research, supervisory, moderation, and consultancy in human-computer interaction domain. He received his Ph.D. in Computer Science and Technology from the Institute of Computing Technology, Chinese Academy of Sciences in 2017, and his MS (Distinction) in Computer Applied Technology from the School of Computer Science and Engineering, Beihang University in 2013.

Teaching

​Teaching:

Dr. Faizan’s teaching experience has covered a wide range of topics in computer science including the development and delivery of undergraduate and postgraduate modules in User Experience (UX), Developing Quality Software, Games Designing, Implementation, and Industry Practices.


Supervision:

Dr. Faizan welcomes expressions of interest from PhD/MPhil/ME/BE candidates in any of the below-mentioned research directions as well as on a somewhat similar problem.


Research

Dr. Faizan is motivated to serve in the areas of assistive and education technologies by proposing next-generation gamification solutions.

A primary focus of his research is twofold:

  1. Conduct empirical studies to explore user experience (UX) with assistive and educational games to establish an insight against their critical aspects through an information visualization approach.
  2. Adopt user-centred design (UCD) and computational psychology approaches to propose next-generation assistive and educational games to ensure productive, easy-to-use, and safer UX.

Key Publications

  1. ​Ahmed. T, Ronghuai. H, Boulus. S, Dejian. L, Jialu. Z, Ahmed. H S M, Huanhuan. W, Mouna. D, Aras. B, Lik-Hang. L, Dogus. B, Fahriye. A, Ramesh. C S, Zehra. A, Zhisheng. L, Jiahao. L, Faizan. A, Ying. H, Soheil. S, Mourad. A, Daniel. B., (2022), Is Metaverse in Education a Blessing or a Curse: A Combined Content and Bibliometric Analysis. Smart Learn. Environ. 9, 24 (2022). https://doi.org/10.1186/s40561-022-00205-x
  2. Faizan. A et al., Behavioral Profiling: A Generationwide Study of Players' Experiences during Brain Games Play. Interactive Learning Environments (NILE). DOI: 10.1080/10494820.2020.1827440
  3. Faizan. A et al., Effect of Gaming Mode upon the Players’ Cognitive Performance during Brain Games Play: An Exploratory Research. International Journal of Game-Based Learning (IJGBL), Volume 11, Issue. 1, Article 5, DOI: 10.4018/IJGBL.2021010105.
  4. Faizan. A et al., BrainStorm: A Psychosocial Game Suite Design for Non-invasive Cross-generational Cognitive Capabilities Data Collection. Journal of Experimental & Theoretical Artificial Intelligence (JETAI), Volume. 29, Issue. 6, 2017.
  5. Faizan. A et al., A Study of Players' Experiences during Brain Games Play. ACM 14th Pacific Rim International Conference on Artificial Intelligence (PRICAI 2016): Trends in Artificial Intelligence, vol 9810. Springer.

Other Projects and activities

External Links